NVIDIA Studio Empowering Blender Artists: Blender 3.5 launched, AuraProds Featured [$]

Sponsored content material in collaboration with NVIDIA Studio.

New Blender releases are at all times trigger for celebration, and it is time to have fun, of us! The extremely anticipated Blender 3.5 has lastly arrived, revolutionizing the world of 3D creation with numerous enhancements and new options, all whereas paving the best way for the upcoming huge 4.0 launch.

Many Mild Sampling

One of many key options in Blender 3.5 is Cycles’ introduction of Mild Timber, often known as Many Lights Sampling. This new addition to the path-tracer effectively samples scenes with quite a few lights, considerably decreasing noise whereas barely growing render instances per pattern. Furthermore, supplies with emission now function a brand new Emission Sampling setting, additional enhancing the rendering course of. Mixed with RTX {Hardware}, path-tracing in cycles has by no means been extra environment friendly.

With out and with Mild Tree enabled at equal render instances

Viewport Compositor

One other groundbreaking function in Blender 3.5 is the debut of the viewport compositor, a part of the real-time compositor undertaking. The viewport compositor applies the compositing node tree on to the viewport, providing a wholly new degree of interactivity and novel workflows for creators. This velocity and efficiency is unlocked by advantage of the viewport compositor being a totally GPU primarily based re-write, leveraging graphics {hardware} to do what it does greatest, at blazing velocity. With the primary iteration of this function now out there, customers can count on much more developments sooner or later.

New Hair System

Blender 3.5 additionally boasts an upgraded hair system and built-in hair property, powered by Geometry Nodes. This enhancement allows customers to shortly and simply create hair, fur, or grass, and entry a library of hair property from the Asset Browser. Moreover, Blender 3.5 provides assist for Vector Displacement Maps in sculpt mode, permitting the creation of advanced shapes with overhangs in a single brush dab, which might considerably streamline the sculpting course of.

Nvidia Studio Platform

Whereas the instruments don’t make the (blender) artist, they certain will help unlock creativity and new workflows by eradicating any friction with the content material creation course of, in addition to giving entry to subsequent gen instruments to push the barrier of what’s doable as a person or a small staff. And when speaking about the best instruments for a 3D job, NVIDIA is the primary title that involves thoughts, not the least due to their NVIDIA Studio Platform and NVIDIA Omniverse.

The NVIDIA Studio platform, which is a {hardware} and software program ecosystem combining the newest developments in graphics playing cards, laptops, drivers, inventive software program, and extra to craft a game-changing expertise for content material creators. This platform supercharges over 110+ inventive apps by accelerating their most computationally intensive elements with the ability of RTX GPUs, all whereas offering lasting stability with NVIDIA Studio Drivers. All this superior computing energy is accompanied by NVIDIA Omniverse, a platform the place creators can join their 3D apps and collaborate in actual time. It’s then no marvel that NVIDIA is a go-to for a lot of content material creators.

This week’s “Within the NVIDIA Studio” artist: AuraProds

AuraProds, a Spain-based 3D artist and filmmaker, is the star of the fiftieth version of “Within the NVIDIA Studio”. Impressed by the blockbuster film Jurassic Park, AuraProds has created a brief movie that includes lovable dinosaur fashions that they sculpted by hand utilizing Blender 3.5.


The artist took benefit of Blender Cycles’ RTX-accelerated OptiX ray tracing within the viewport for interactive, photorealistic modeling, made doable by their GeForce RTX 4080 GPU. NVIDIA NanoVBD allowed for simpler quantity rendering, reaching real looking environment in his renders. Optix additionally allowed for shortly exported totally rendered information to Blackmagic Design’s DaVinci Resolve software program, which drastically benefited from GPU-Accelerated workflows, shade grading, video enhancing, and shade scopes, whereas GPU-accelerated decoding with NVDEC enabled easy playback and scrubbing of high-resolution footage.


AuraProds additionally harnessed the ability of AI video enhancing instruments, reaching as much as 2x enhance in AI efficiency over the earlier era. They utilized a number of AI options to realize their desired visible results, wrapping up the undertaking by deploying the RTX 4080 GPU’s twin AV1 video encoders, successfully slicing export time in half.

Try AuraProds’ earlier endeavour, a desert sci-fi brief shot solely on inexperienced display, and in addition made utilizing Blender and Davinci Resolve:

To see extra of AuraProds’ work and be taught extra about how he used NVIDIA Studio know-how to create his lovable “dinomites” take a look at the NVIDIA Studio blog post. The probabilities are limitless with the best instruments and assist, and NVIDIA Studio is main the best way in empowering content material creators to realize their aspirations. Try the NVIDIA Studio YouTube channel for extra instructional content material hosted by Blender Artists.