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- UV editing
- Improve UV packer performance to operates on 100,000+ islands in seconds instead of hours (commit) (Chris Blackbourn)
- Help handbook seam placement in UV Cylinder Projection and UV Sphere Projection (commit) (Chris Blackbourn)
- Edit mode
- Enhance undo storage efficiency to resolve a regression in Blender 3.4, bettering on 3.3 over 2x (commit, commit, commit, commit) (Campbell Barton)
- Parallelize edit mesh to mesh conversion for leaving edit mode and undo steps (commit) (Hans Goudey)
- Keep away from calculating bounding field for dice and grid primitive nodes (commit) (Hans Goudey)
- Transfer face shade clean flag to a generic attribute (commit) (Hans Goudey)
- Keep away from writing pointless attributes (commit) (Hans Goudey)
- Add Transform, Trim, and Mesh Filter operators to Sculpt menu (commit) (Tarek Yasser)
- Enhance Edit face set operator (commit) (Joseph Eagar)
- Use the same sampling as rendering (commit) (Jeroen Bakker)
- Move Graph Editor settings to User Preferences (commit) (Christoph Lendenfeld)
- Drivers: Introduce context properties (commit) (Sergey Sharybin)
- Draw light icons using the light colors (commit) (Weizhen Huang)
- Alter the max worth of “Edge Width” from 5 to 32 (commit) (Patrick Busch)
- Gizmos
- Barely improve cage2d nook margins (commit) (Weizhen Huang)
- Present hovering areas of cage2d gizmo to point constraint axis (commit) (Weizhen Huang)
- Add License and Copyright meta-data (commit) (Harley Acheson)
- Implement bicubic interpolation for realtime compositor (commit) (Omar Emara)
- Add parenting (Keep Transform Without Inverse) to menu (commit) (Philipp Oeser)
- Extend save/load handlers, optionally take a filepath argument (commit) (Campbell Barton)
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